After the game Bubble Bobble became a hit in the game industry, MTJ, creator of the game, decided to approach the next version differently.
Typically, when companies develop the next version of a game, they keep some aspects from the previous version — characters, stories, elements, the name of the game, etc.
MTJ decided to abandon them all and developed Rainbow Island. In some places, this next game got a bigger hit. When asked why he chose to do that, this was what he said.
I believe he made up his mind to stay creative and challenge himself to try diverse initiatives. It turned out good for him.
In my opinion, you need to make a good use of your judgement to decide when to follow the rules or break them. Some rules benefit you, for example, a design system allows you to put together designs fast. However, others hinder your creativity — “the reason why you should do this is that we’ve always done this way”.
This is the third year in a row that I hosted a craft event in my company, in celebration of the Lunar New Year. We had such a fun time!
How to expand your design explorations? How not to explore just “safe” design options?
A fun little design side project on this simple game to get me started in animation. My husband Yanbin and I will collaborate to make it real.
Hmm, yet another book on becoming more creative?
I did some interesting practice on making denotative images and connotative images. A denotative image is a direct representation of an object from real life, whether it be cartoonized or realistic, made by pen or something else. A connotative image added an extra layer of “meaning” to the denotative image.
To start, I needed to choose an object. I chose a sock. My mission was to quickly do 10 denotative images (using different ways) and 3 connotative images on paper. A lot, huh? I thought so, too. After all, how can socks be sketched differently into that many images? But I decided to give it a try.
The creative juices come from life. To be mindful of all the surroundings and engage with the world in a more proactive way one pumps us with ideas.
“Becoming Steve Jobs” is a great book. As the authors Rick Tetzeli and Brent Schlender say, this is a growth story about Steve Jobs — how he grew from a two-person team to managing a company that has thousands of employees. There are a lot of books and articles depicting him as a complete genius and at the same time, a complete jerk. From this book, I saw his soft side, his care about his employees, friends, as well as his and others’ families.
When it comes to trying to solve problems with creativity, it’s very important to keep the right mindset — how you think will have direct impacts on whether you will arrive at innovative and impactful solutions.
It’s great that they can continue to live somewhere in this world.