“Not everything that matters can be measured, and not everything that is measured matters.”
Today’s UI design theme is a on/off switch. It’s such a universal item that I almost neglect switches when I use electronics, like devices, desk lamps.
Today’s UI design theme is a flash message, that kind of messages you see when an action is successfully completed or not.
I tried something new this time. I spent a couple of hours learning about Adobe After Effects, a powerful animation tool. I just learned some really basic techniques, but it was good enough for me to get things off the ground.
Aparna Chennapragada, Director of Google Now, was going to give an talk on building trustworthy AI-empowered products at the event Product That Count. I was definitely in, because our team is striving to build a trustworthy AI product called Fluid XPS.
Even a small to-go box can reflect the “personality” and “food quality” of the restaurants.
On 3/21/2015, I downloaded top 30 free apps from each of the 23 categories (except Games) from iPhone App Store, so that I can experience more of them. I will try each app, go over all the pages and capabilities. Take notes of everything that comes to my mind. I decide to invest my time, I know this will help me do better in design.
On unpleasant, good, great experiences and why you should care about them.
This was a project for my interaction design class from Coursera. The web app part was my homework for the class, and later I did the mobile app part just for fun. I mainly used Balsamiq and Axure. It was built in 2012.
I came across this excellent article about Apple’s highly textured and ornamented design (so-called “Skeuomorphic”) and Windows 8’s flat design. Apple tries to simulate real world objects and textures in its apps, such as iBook, Calendar, Notes; and in contrast, Microsoft tends to make interfaces look more flat and digital by removing every bit of adornment from its latest UI.