What would be the 10-star experience & beyond?

Trained academically as a computer science student, I was used to/still sometimes evaluate feasibility too early. When a solution appears, my mind starts asking “is this feasible” very quickly. That’s the downside of having an engineering mindset: you may run “feasibility evaluations” for your design solutions your head too early, rather than putting all the solution options onto the table, and waiting for your engineering partners’ expertise. This resulted in eliminating certain solutions prematurely. When you care about “what is feasible” too much too early, you stop going an extra mile to add a level of star experience for your users.

Everyday UX – Have a machine-made burger

The burger machine (from website)

How good would a burger be if it’s made by a machine?

The automated food making process is frequently seen in factories, you can easily find a number of such videos on YouTube. But, automate it in front of the consumers? Never heard of.

Falling into a rut is the worst thing you can do. -- MTJ

After the game Bubble Bobble became a hit in the game industry, MTJ, creator of the game, decided to approach the next version differently.

Typically, when companies develop the next version of a game, they keep some aspects from the previous version — characters, stories, elements, the name of the game, etc.

MTJ decided to abandon them all and developed Rainbow Island. In some places, this next game got a bigger hit. When asked why he chose to do that, this was what he said.

I believe he made up his mind to stay creative and challenge himself to try diverse initiatives. It turned out good for him.

In my opinion, you need to make a good use of your judgement to decide when to follow the rules or break them. Some rules benefit you, for example, a design system allows you to put together designs fast. However, others hinder your creativity  —  “the reason why you should do this is that we’ve always done this way”.

Book Notes: Be an Effective Executive

Doer vs Thinker

Peter Drucker pointed out what’s most important for a knowledge worker: use your mind, not just your hands. Being effective is not about following orders and get them done right, but figuring out what’s the right thing to do in the first place.

Far better an approximate answer to the right question, which is often vague, than an exact answer to the wrong question, which can always be made precise. John Tukey